TRANSFORMERS Animated (2008)
Toy Bios
BLACKARACHNIA
"My sting will be the last thing you feel."
BLACKARACHNIA started out as a promising young recruit at the AUTOBOT Academy. Accidentally abandoned on a hostile alien world by her teammates, she did the only thing she could merged with the organic monsters that swarmed the caves in which she was trapped. Emerging as a technorganic mutant, she vowed revenge on the AUTOBOTS that had left her behind, and joined the DECEPTICONS in their war of conquest. Generates organic webbing stronger than steel. Mech-venom paralyzes mechanical victims. Feeds on raw Energon siphoned from machines.
AUTOBOT GRIMLOCK
"Where are DECEPTICONS? Me GRIMLOCK getting hungry!"
GRIMLOCK more than lives up to the reputation of his Tyrannosaurus Rex mode. Ill-tempered, powerful, and always ready for a fight, he loves to throw his weight around. He likes the way the ground shakes as he stomps around, and the way people scatter when he roars. He's happiest on DINOBOT Island, where he can stomp and roar to his Spark's content, shattering trees with his tail, and breathing jets of flame into the sky. Every once in a while, though, he prefers to find the biggest, most powerful DECEPTICON he can, and smash its chassis to pieces. Fire breath can melt granite. Created on Earth. Just as strong as MEGATRON.
SNARL
"SNARL SMASH!"
One of the first robots brought to life on Earth by the power of the AllSpark, SNARL has a lot in common with the dinosaur whose form he takes in beast mode. He's almost impossible to hurt, first of all, and he really likes smashing stuff with his tail, or ramming it with the horns on his head. He prefers his beast mode to his robot mode, because he has more options for how to smash stuff as a triceratops. He doesn't take delight in random destruction the way some DECEPTICONS do he just really likes being strong, and breaking stuff seems like the best way to enjoy it. Strong enough to smash boulders to powder. Flame breath hot enough to melt a garbage truck. Horns fire powerful tri-lasers.
SWOOP
"Bombs away!"
Like the other DINOBOTS, SWOOP prefers to be left alone on DINOBOT Island, where he can soar and dive without worrying about the DECEPTICONS taking pot shots at his wings. When he does have to return to the mainland to battle the DECEPTICONS, however, he enjoys the way people scatter when they see his shadow. That, and smashing trees with his ball and chain doesn't compare to the satisfying crunch it makes when it bashes into DECEPTICON armor. Sonic scream causes shorts out audio sensors. Ball and chain emits heat capable of melting other robots. Wings collect solar energy to power weapons.
SOUNDWAVE
"You ain't heard nothin' yet!"
SOUNDWAVE has only been around for a little while, but he knows that if there's one thing he loves, it's noise! Sound is like clay that he sculpts to his purpose. The more noise there is around him, the more elaborate he can get in how he uses it. He can imitate voices, make humans fall asleep, and even take control of simple robots with sound. He hopes the AUTOBOTS are ready, because he's about to rock them harder than they've ever been rocked before. Sonic attacks can fry circuitry. Sonic shielding can deflect attacks. LASERBEAK can acoustically hack any computer.
OPTIMUS PRIME
"As a team, we can accomplish anything."
OPTIMUS PRIME is the young commander of a ragtag inexperienced group of AUTOBOTS. Hes a born leader, a never-say-die fighter, humble, friendly, and cheerful. OPTIMUS PRIME is not the kind of leader who needs to bark orders to command respect. He is usually the first to join the fight and the last to leave it putting himself before any member of his team.
ROBOT MODE POWER: "Battle Axe" OPTIMUS PRIME'S main weapon is his battle axe. It is an ENERGON-based weapon that has multiple purposes. The axe blade can modify into a laser blade, it can also grow to cut large objects. The handle can grow in length for a pole-vault style attack, and the back of his axe has a built-in thruster for added lift and boost of great speeds.
OPTIMUS PRIME is a walking multi-utility knife with ability to convert any part of his robotic body to into a tool or gadget. His arms and legs can hyper-extend, he can whip grapples and swing his way around Detroit. OPTIMUS PRIME can also "spike" into any computer or machine to control it. AXE? SOMKESCREEN? HANG GLIDER? FIRE EXTINGUISHER? He has all of these tools and much more; but he isnt just stocked with tools, he is clever about how he uses them.
Can cut reinforced steel. Advanced fire-fighting systems. Trained at AUTOBOT Academy.
BUMBLEBEE
"Enough talk. Its time for action!"
BUMBLEBEE is the "kid" of the team, easily the youngest, and most immature of the AUTOBOTS. Hes a showoff and acts solely on impulse; he behaves like a rebellious teenager with a sarcastic, wise-cracking, attitude and disdain for authority. As far as his superhero status goes, BUMBLEBEE naturally digs the spotlight and will do anything to have it shinning brightly, and exclusively on him. His big mouth, brash tone, and "bring it on" attitude sometimes get him in over his head.
ROBOT MODE POWER: "Stingers" Two sparkplug- looking cannons allow BUMBLEBEE to send electric force blasts that stun his enemies or blast away through whatevers in his path. BUMBLEBEE not only has super-electric stingers, but he is the fastest AUTOBOT in both robot and vehicle mode.
Energy stingers fire electrical pulses. Rocket assisted jumps. Totally fearless.
BULKHEAD
"Oops. My bad."
Every team needs its "muscle" and BULKHEAD is it, designed primarily for demolition in battle he is your greatest weapon. In everyday situations, hide your breakables. He's not overly clumsy but he doesn't know his own size or strength. At first, BULKHEAD comes off as a dumb jock, but scratch the surface and you will realize that he is a softy at heart.
ROBOT MODE POWER: "Wrecking Ball" A massive wrecking ball comes out in place of BULKHEAD'S right hand. It is tethered to his arm by high-tensile cording. He can send it flying for a long distance. He uses his wrecking ball for hitting, crushing, baiting, ensnaring, and over-all DECEPTICON bashing.
Really amazingly strong. But not very agile. Talented painter and sculptor. Can throw or launch smaller AUTOBOTS up to a mile.
PROWL
"Through stillness you will find truth."
PROWL is the silent ninja of the team; he only speaks when he has to and it is as brief as possible. Of all the AUTOBOTS he is the most skilled in direct combat, he is a natural spy and can infiltrate without being detected. PROWL is the AUTOBOT of little talk and a lot of action.
ROBOT MODE POWER: "Shuriken" PROWL'S main weapon are his throwing shuriken, bladed weapons that hurl through the air (always returning like a boomerang). He has a myriad of these at the base, and uses them when needed. Some are separated, super charged, others ENERGON based. PROWL also possesses powerful JUMP JETS that allow him short burst of flight.
Master of Circuit-Su. Projects holograms for use as camouflage. Can use any object as a weapon.
RATCHET
"Hold Still. This wont hurt a bit."
He is short-tempered, grizzled, and seemingly older than the ALLSPARK itself. RATCHET is the teams medic and drill sergeant, and acts as OPTIMUS PRIME'S second in command. He is an expert healer but a little rough around the edges. Spend some time with RATCHET and you will instantly understand that he has seen it all.
ROBOT MODE POWER: "Magnets" RATCHET'S primary power is his magnetic abilities. Two magnetic prongs that extend from his arms, they attract and repel any metallic matter or create a strong force field. RATCHET can manipulate, control, destroy, rip apart, or re-assemble anything metal with his powers. RATCHET also serves as the teams gadget guy.
Huge array of surgical and mechanical tools. Once considered most talented medic on CYBERTRON. Trained at Protihex Medical Mechanics University.
STARSCREAM
"Dont try to deceive a DECEPTICON, AUTOBOT. We are the masters of deception."
STARSCREAM has always lived in MEGATRON'S shadows and it burns him constantly. He feels that he has done much more in the name of DECEPTICONS than MEGATRON, but he simply lacks the charisma to inspire others. STARSCREAM makes up for this shortcoming with lies, deceit, manipulation, and when that fails, MORE lies, deceit, and manipulation. STARSCREAM would love nothing more than to obtain the ALLSPARK for himself, win the devotion of fellow DECEPTICONS, and usurp MEGATRON'S rule. He is driven by jealousy, pure and simple.
ROBOT MODE POWER: "Nullray Cannons" STARSCREAM'S main weapons are his arm cannons. He has incredible speed, maneuverability, and hovering capabilities. He flies rings around the AUTOBOTS. In addition, as his name indicates he creates a sonic scream that make powerful sonic blasts of sound that can send enemies spinning through the atmosphere.
Fastest vehicle mode of any DECEPTICON. Aerial assault and tactical blitz expert. Sonic shock blasters shatter metal and disrupt electronics.
LUGNUT
"All hail mighty MEGATRON!"
LUGNUT has absolute faith in MEGATRON, and that makes him one of the most dangerous DECEPTICONS. He is fanatic in his support of the DECEPTICON cause, and unquestioning in following the orders of his commander. His dedication is backed up by incredible strength, and fighting skills that led to him be feared and respected across Cybertron. Each punch from his powerful hands carries the force of a small bomb, so the only way to survive a fight with him is to avoid ever letting him hit you. Unfortunately, he's almost as fast as he is strong.
Known as the "Kaon Krusher" on Cybertron. Mace is powered by a star core. Learned dirty fighting in the Grand Arena.
BLITZWING
"Whoooo! I'm freaking out!"
Even by DECEPTICON standards, BLITZWING is totally insane. He's got three personalities packed into his cyberium-steel chassis, and he argues with himself almost as often as he argues with other DECEPTICONS. The only person he listens to without interrupting is MEGATRON, because all three of his personalities are terrified of the DECEPTICON commander. He carries a superheater cannon and a hyperfrost emitter to burn or freeze his enemies.
Sometimes changes to tank in midair, and crashes. Likes to freeze, then melt his opponents. Has trouble flying in a straight line.
LOCKDOWN
"Run all you want. It'll make the chase more fun."
LOCKDOWN could care less about MEGATRON and his grand goals of universal domination. He's in this game for upgrades, pure and simple, and he wears the DECEPTICON badge because they're the ones who can get him the systems he wants. For the right price he'll hunt down any target and bring it in functioning or not. As a bonus, every new target means new trophies for his workshop wall. He enjoys his work, and he's traveled from one end of the universe to the other doing it, which is why he's got a collection of weapons and functions second to none.
Can track a target even across light years. EMP Blaster shuts down most robotic circuitry. Once a target is locked, he always catches it.
Earth Truck Mode Optimus Prime vs Cybertron mode Megatron "The Battle Begins" 2-Pack w/ DVD
Until now, Optimus Prime never thought he would come face to face with Megatron. The legendary villain was thought to be long ago deactivated, but on Cybertron his power and his evil are still feared. He knows that to face MEGATRON is to face his own mortality. Megatron, on the other hand, does not know who this young Autobot is, and does not care. All he knows is that The Allspark is under this fool's protection. If he will not give it up, Megatron will tear him apart to get it.
Autobot Leader Cybertron Mode Optimus Prime
As a team, we can accomplish anything. Despite having washed out of the AUTOBOT Academy, OPTIMUS PRIME is a natural leader. Trained to lead the bravest of the brave into battle against overwhelming odds, he eagerly looked forward to his first assignment. It's just too bad the DECEPTICONS were defeated ages ago, and the only crews left to lead are the maintenace squads that keep the Space Bridge network running. Since his assignment, he's lost track of his ambitions. The last thing he expects is the chance to test his leadership abilities in a battle to defend his home and fight for freedom.
Autobot Spy Prowl
Through stillness you will find truth. PROWL has spent his life studying the secrets of the ancient art of Circuit-Su. Through its teachings, he has discovered the beauty of pure logic, and the invincibility of reason. All things - even combat - are subject to reason. If one is willing to calmly apply one's mental faculties to any problem, the solution will soon reveal itself. He often finds the chaotic antics of humans and other AUTOBOTS frustrating, but he will stop at nothing in their defence.
Autobot Speedster Bumblebee
Enough talk. It's time for action! The youngest robot on the crew, BUMBLEBEE is what some - especially AUTOBOT RATCHET - would call over-eager. It's not his fault he prefers action over talk. Talk is just, you know, boring. Especially when you could be racing at top speed into a fight, or boosting into the air to launch a few well-placed energy stingers at an enemy. Nothing scares BUMBLEBEE, not even MEGATRON.
Decepticon Bounty Hunter Lockdown
Run all you want. It'll make the chase more fun. LOCKDOWN could care less about MEGATRON and his grand goals of universal domination. He's in this game for upgrades, pure and simple, and he wears the DECEPTICON badge because they're the ones who can get him the systems he wants. For the right price he'll hunt down any target and bring it in - functioning or not. As a bonus, every new target means new trophies for his workshop wall. He enjoys his work, and he's traveled from one end of the universe to the other doing it, which is why he's got a collection of weapons and functions second to none.
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